/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.house.HouseBidEntry;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.network.aion.serverpackets.SM_HOUSE_BIDS;
import com.aionengine.gameserver.services.HousingBidService;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.aionengine.gameserver.utils.collections.ListSplitter;

import java.util.List;

/**
 * @author Rolandas
 */
public class CM_GET_HOUSE_BIDS extends AionClientPacket {

    public CM_GET_HOUSE_BIDS(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        // No data
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        HouseBidEntry playerBid = HousingBidService.getInstance().getLastPlayerBid(player.getObjectId());

        // TODO: [RR] check player bids placement in sniffs, it's just a guess ;)
        List<HouseBidEntry> houseBids = HousingBidService.getInstance().getHouseBidEntries(player.getRace());
        ListSplitter<HouseBidEntry> splitter = new ListSplitter<HouseBidEntry>(houseBids, 181);
        while (!splitter.isLast()) {
            List<HouseBidEntry> packetBids = splitter.getNext();
            HouseBidEntry playerData = splitter.isLast() ? playerBid : null;
            PacketSendUtility.sendPacket(player, new SM_HOUSE_BIDS(splitter.isFirst(), splitter.isLast(), playerData, packetBids));
        }
    }

}
